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I played this with a friend on New Years Eve and we had an amazing time. We noticed that it was absolutely possible to roleplay the event scenes but decided on collaborative storytelling instead and really enjoyed that! At the halfway point of events we had already lost 3 Lordsworns with the remaining ones having 2, 2 and 1 wound each. We were convinced we wouldn't make it and the characters development was steering towards bittersweet hopefulness. But with sheer insane luck we managed to finally suceed on missions and got to victory by the skin of our teeth. We had a beautiful and melancholic saved godless ending were we were able to give every character a fitting send off. I can't wait to play this game again!

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Honestly great game for an afternoon of solo playing

I can tell you had a lot of fun doing all the worldbuilding and I applaud you for that

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Lordsworn is a game about loss, despair and finding hope in community. 

I played this game twice with two different friends and I had an absolute blast each time! The mechanic is amazing, especially when you fail an event: it's always very tense when we roll to know the outcome. We got really attached to our characters, roleplayed some downtimes to deepen their relationships between scenes. The more we were close to the end, the more we thought we couldn't make it and it made our victory even better. 

If we did succeed twice, we lost at least two lordsworns in each game (and those brutal moments were awesome to roleplay). I'll definitely play it again!

I'd strongly recommend Lordsworn to anyone who love chivalric tales, the soulsborne games and drama.

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Out of curiosity, why is this game labelled as Queer? Because it was submitted to the Trans Rights bundle?

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Hi! Sorry, this got lost in my notifications. Labelled as Queer for a few reasons, honestly - queer creator, queer co-creators, and in game queer deities.

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Hi there! I wanted to check in on the development of this. Things are still progressing to v1.0?

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Hey! Thanks for asking, apologies I realize it's a little less clear here than on the Kickstarter for the roadmap. I'll add that over the next few days to make it clearer! :) 

Version 0.7 will be coming Soon, likely February 4th/5th. Then progress continues to 1.0!

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thank you!